D&D Anatomy: 5 Facts About Imitators You Should Know

Imitators have been around since the inception of Dungeons & Dragons, but what exactly are they, what do they do, and how can they be defeated?

Some Dungeons & Dragons the monsters are so bizarre and imaginative that players rarely forget them once they have been encountered. Mimicry first appeared in Gary Gygax’s original Monster Manual in 1977 and has been described as a creature that couldn’t stand sunlight and was perfectly able to mimic the appearance of stone or wood.

Over the decades and the game’s many editions, impersonators remain one of the most recognizable and heinous monsters, as players never know when they might encounter one. They aren’t exactly the most dangerous foes for a seasoned group of adventurers to encounter, but they are known to almost take out less mundane adventurers who unexpectedly stumble upon them in the wild – or in someone’s basement. ‘a.

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Imitators can morph … sort of

The Polymorphic spell allows users of magic to transform any object or creature (including themselves) into another object or creature, which is incredibly useful if they can cause a reluctant monster to fail their Wisdom save. against fate. Imitators only have the ability to morph on their own, but they cannot become other creatures when they do.

Imitators can transform into normal-looking items made from wood or stone, such as treasure chests, doors, sarcophagi, and walls. Unlike the normal Polymorphic spell, the items and equipment they carry do not transform with their bodies and they maintain their own stats, rather than assuming the stats of the item they become. Due to this ability, they are incredibly stealthy and blend in perfectly with their surroundings.

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They are sticky

When a huge or smaller creature touches an impersonator, the impersonator’s sticky skin and pseudopodia stick to the prey, and the prey is gripped. The Force save to escape the grappling hook is only DC 13, but players save at a disadvantage. because they’re gripping, so it might not be as easy as it looks to run away if a mimic snaps. Once gripped by the impersonator, it has advantage on attack rolls against that creature.

Items also stick to imitators, which is why there is sometimes an abundance of coins and loot that leak out of them once they’re killed. Basically, they just pick up random things on their bodies that they could drop that they really wanted.

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Their pseudopods are dangerous

At first, it was said that imitations of pseudopods used to whip and beat their prey were also their way of traveling. They would drop their pseudopod, excrete a sticky, glue-like substance to attach themselves and pull their bodies forward. It may seem like an impractical way to get around, but imitators are constantly on the lookout for prey, and they seem to move very well. They often use their pseudopods to strike and cling to their prey, gripping them so that they become more manageable and wear out in order to be eaten.

That’s a lot of teeth

Once an impersonator manages to catch its prey, it begins to launch deadly bite attacks with its gaping mouth full of sharp, jagged teeth. These bite attacks deal both piercing and acid damage, which can be fatal, especially for lower level players. Because they are such stealthy monsters, often hiding in plain sight, it’s hard to anticipate an encounter with one of them and avoid getting grabbed and swallowed up. If a creature reaches zero hit points while gripped by the pseudopod, the imitator begins to feed the creature in its mouth and slowly digest it, meaning players should stay out of their reach and control. mouth at all costs.

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They can’t be knocked down

Most creatures and monsters have resistances or immunities, and imitators are no different. Due to their adaptable nature and shape-changing abilities, imitators cannot be knocked down, which is as beneficial as it is boring in some cases. This can spoil the outcome of some spells or abilities that the party relies on to try and master imitation.

They’re also immune to acid damage, so hoping to disintegrate one with a vial of acid won’t work. Sadly, they don’t have any weaknesses that make up for their immunities, but that shouldn’t stop anyone from trying to set one on fire if given the chance.

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